I have a monster of a Fighter i made for my wife whose more interested rolling dice to smash things than charachter design. I would also add in Armed Bravery and Fighter's Reflexes as early as possible for all good saves. You don't need to be an actual caster to use wands. Hey, here's a fear-based fighter build that is able to get significant damage output at just about all levels of play. This was cathartic to read. Some other classes will do a little bit less/more damage with 2handed weapon but bring a lot more usefulness for the team in general. This option cuts you off from fighter training and some magus arcana but you get a bigger hd and base attack. Kingmaker is a pretty complex and fun game if you get into it, but to really flesh out that advice, we need to take a look deeper into the classes of Kingmaker to showcase more potential information for players to follow. Either way you get Magus 7 / Eldritch knight 8. Jan 23, 2019 @ 5:23am 2H Fighter and Bastard Swords I made my Amiri into a 2H Fighter with Weapon Focus in Bastard Swords. Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific (425) 250-0800. customer.service@paizo.com However, the loss of armor training means you will probably be less tanky than you expected since you are either using light armor or no dex bonus which is not ideal for someone who really wants to stand next to the enemy and whack them for the full round. The Two-Handed Fighter archetype loses Armor Training though so the most Dex you need is +1 (12 Dex) to get 1 more AC while wearing Full Plate Armor. The standard book, fiction, history, novel, scientific research, as skillfully as various additional sorts of books are readily handy here. Press question mark to learn the rest of the keyboard shortcuts. If you have a really good Intimidate, you can increase the effect to Frightened then Panicked and at later even Cowering. The Armored Battlemage archetype trades out spell combat for heavy armor at 7th negating the need for the feat or mithral. If you really want to go fighter without multicalssing, Mutant Warrior would be more effective, I think. Two-handed fighter? Early on? Throw away is a 12 and that's in dex. Maybe read Goblins Comic for some ideas? So far we’ve allocated 13 of our 17 feats. You always want to fight Enlarged, and eventually, under Legendary Proportions. Pathfinder: Kingmaker game guide focuses on build traps and how to avoid them. Concerning the Intimidation route you went; look into the Skill Unlock for Intimidation, it's one of the best ones. (And some laughs), I think it's really interesting watching how the artwork develops and improves over time. 1. This option costs you two feats but gives you 2 extra base attack and more health. His backstory is pretty awesome as well. Any input is appreciated. That's fine just take a level in Sleuth Investigator and Mysterious stranger Gunslinger to add 3x cha to your panache pool. That weapon choice is awesome. Thinking of trying out a multiclass paladin and two handed fighter, though I'm concerned that that will simply gimp both classes. (perhaps even a Greater Unarmed Strike). When grapple doesn't work, grab a keen falchion and power attack away. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. I don't think it would since both replace the weapon training, but the two handed fighter ability is technically weapon training just only with two handed weapons. Two-Handed Greatsword Fighter Build. At 7th level, when a two-handed fighter makes a full-attack with a two-handed … I mentioned before that we need a pounce solution to make full-attacks at a distance. At high levels fighters have bad saves and no way of buffing themselves. I haven't used that archetype, but two-handed fighters, in general, I have a lot of experience with, you are going to be putting the hurt out hard. Power Attack is self-explanatory, just turn it on and never take it off. These fighting school benefits only apply when using two-handed weapons. Every D&D player has probably, at some point, played a fighter. Items : Amulet of Mighty Fist with Acid Damage - Permancy Enlarge Person - Serpentine Tattoo. Far more th… Need Help? I have a level 6 Character, planning on what to do with my feats at lvl 7. Overall, two handed fighter are good as a steady damage dealer for normal to hard but not amazing. AWTs should be selected from Armed Bravery, Warrior Spirit, Item Mastery (Teleportation Mastery), Trained Initiative, Fighter’s Stamina, and Focused Weapon (falcion only). Some take up arms for glory, wealth, or revenge. Two levels of brawler will allow you flurry two handed weapons modified with versatile design (close). Normally I would recommend barbarian over fighter for this reason, but the fighter class actually has access to some great tricks of its own from Advanced Weapon Training & Advanced Armor Training. Thinking of trying out a multiclass paladin and two handed fighter, though I'm concerned that that will simply gimp both classes. It is your utterly own become old to perform reviewing habit. If you didn’t pick up some extra AWTs, do it now. As far as I can tell vital strike won't work with it. Overall the archetype seems a little risky but will work fine if you've got good teammates (a second melee PC would also help). Teleportation Mastery adds 2 more teleports that are fully-functional dimension doors. Thow in some long arm effect and you have a 30' AOE to keep your enemies away from your healers. I'm making a fighter for pathfinder and I'm relatively new to it. I think the advanced armor training options might be worth the little extra damage you do, stuff like free skill points, free magic armor crafting, DR, etc. 1 Description 2 Gameplay 3 Archetypes 4 Table: Fighter 5 Class Features 5.1 Fighter Proficiencies 5.2 Bonus Combat Feat 5.3 Bravery 5.4 Armor Training 5.5 Armor Mastery 5.6 Weapon Training 5.7 Weapon Mastery Some take up arms for glory, wealth, or revenge. , Reach, DR7/-, Shitload of HP, Bleed damage on Natural Attacks 2 claw attacks each 2d8 (even more if you get Greater Unarmed Strike) each and a Bite at 1d6 eacht with a d6 acid and a d4 bleed and offcourse your strength damage added to them (mimimum of 2.5x11 disregarding Belts of Strength and such), plus 3/day a free dirty trick. Jan 23, 2019 @ 5:23am 2H Fighter and Bastard Swords I made my Amiri into a 2H Fighter with Weapon Focus in Bastard Swords. This ability replaces Weapon Training 1, 2, 3 and 4. I want to write up a heavy damage dealing two-handed fighter. So I need to do massive damage. It didn't help that neither of my chosen fighting styles (two-handed finesse weapon for a fighter, crossbow for a rogue) are very well supported. Power Attack is usually standard fare for two-handed fighters. Backswing . Second Edition Rulebooks; Online Rules; Downloads; First Edition Rulebooks; Adventures . Also note that many colored items are also links to the Paizo SRD. 1. However, I wouldn’t do this personally because the archetype replaces Bravery, which can be used for a significant Will save bonus. At 7th level, when a two-handed fighter makes a full-attack with a two-handed weapon, he adds double his Strength bonus on damage rolls for all attacks after the first. Depending one what books you have availiable. Greater Powerattack adds a grand total of 4 damage at 15th level. I support a limited subset of Pathfinder's rules content. While fighters don’t have pounce, we still have enough feats to get Flickering Step, Dimensional Agility, Dimensional Assualt, and Dimensional Dervish. At 3rd level you get overhead chop, which doubles your strength bonus on a standard attack or on a charge. 2handed fighter and ranged attacks. We remove all shield proficiencies (Basic & Tower), and give the GWF Power Attack instead. 6 players, 2 healers. At level 15 you would have just picked up the greater power attack class feature as well. This ability replaces Weapon Training 1, 2, 3 and 4. Lords of the battlefield, fightersare a disparate lot, training with many weapons or just one, perfecting the uses of armor, learning the fighting techniques of exotic masters, and studying the art of combat, all to shape themselves into living weapons. Why not use Abyssal Bloodrager instead for free enlarge while raging? Watch Queue Queue. Now we add Piledriver from 2H fighter at lvl 11. Two-handed fighter? That would get me backswing with the two handed fighter, plus a bunch of paladin goodies. Mutant warrior is cool but absolutely won't fit the character at all. The standard feats are still your friend, and are standard for a reason. Get improved grapple, greater grapple, rapid grapple?, and throat slicer. This video is unavailable. You'd be large wielding a huge weapon that hits as it it's gargantuan. A fighter's strength lies in his or her ability to wear any kind of armor, and to wield even the largest arms with relative ease. If that isn't an issue, then I'll say I have a gnome fighter going the improvised weapon mastery route and I enjoy it. Worse yet, you'll be outdamaged by casters so your "heavy damage" will just be dribble. He still did a lot of damage. At the very basic level: Oni-Spawn Tiefling (Variant Ability 16 (You have over-sized limbs, allowing you to use Large weapons without penalty.). There is also that hellknight archetype that gives extra skills for knowledge planes, it may be worth it for this build. Because a decent Dex helps with survivability even as a Strength based fighter because you get the Armor Training ability, which increases your maximum dexterity bonus in all armors. ... help Reddit App Reddit coins Reddit premium Reddit … Running a test character in a one shot in 2 weeks. You have remained in right site to begin getting this info. From what I've been told, it's a very deadly campaign. I was wondering if I could get some help on feats/magic equipment I should look towards to getting. Some fighters focus their efforts on finding the biggest, heaviest, most imposing weapon they can find and training to manage and harness the weight of their massive weapons for maximum impact. You still get medium and heavy armor prof, you just don't get the land speed increase and ACP/max dex increase from armor training. As nice as a ×4 crit is, I'm thinking probable crits will add up much faster. If you want to be better late game a barbarian or bloodrager would suit this better, however you can still make a two handed fighter viable. If variant multiclassing is allowed, you could Paladin 2 / Brawler 2 / Fighter 7 VMC Barbarian. Exotic Weapon Proficiency: Butchering Axe. Two-Handed Fighter My friends & I play Pathfinder and have a custom house rule when it comes to the Great Weapon Fighter (Two-Hanaded Fighter). I ran one once, i limited his strength with some rp aspects (he didn't like hurting people) so i built him primarily as a sunderer and did a lot of rp feats and was a master craftsman weaponsmith. Bonus Feats: Bonus feats are why most people play a Fighter (or at least take a class dip).With a feat at level one and another at every even-numbered class level, the Fighter gets a total of 22 feats by level 20 (23 for humans), giving you a … The magical knack trait will recover your spell caster level or you could take the prestigious spell caster feat. After she got 2H Weapon Fighting Training, the game says she doesn't get the bonus from a the +1 Flaming Bastard Sword as it counts as a 1H weapon. Flickering Step uses Knowledge (Planes) to grant nerfed dimension door spell-like abilities, which gives us 4 uses per day at level 15. Great Saves, HP 156/201 aprox. Red: Bad, useless options, or options which are extremely situational. Pathfinder: Kingmaker game guide focuses on build traps and how to avoid them. Can you tell me more please? Also since you do a lot of single strike damage if you can find a way to consistently crit (such as with a partner with the butterfly's sting feat) wielding a 4x crit weapon and going down vital strike feat line will make enemies very dead, though this strategy probably works better with titanic fighter since only weapon dice are multiplied by the vital strike part of combo. Posted on 21 de dezembro de 2020 by . You shouldn't need to regain panache after that. That would get me backswing with the two handed fighter, plus a bunch of paladin goodies. Human. After she got 2H Weapon Fighting Training, the game says she doesn't get the bonus from a the +1 Flaming Bastard Sword as it counts as a 1H weapon. This ability replaces Weapon Training 1, 2, 3 and 4. Some fighters focus their efforts on finding the biggest, heaviest, most imposing weapon they can find and training to manage and harness the weight of their massive weapons for maximum impact. 1. These bonuses increase by +1 for every four levels beyond 2nd. SL dropped a bunch of nice archer equipment and I'm tempted to respec for ranged combat. You're going to be the party DPS machine if you're sticking with Fighter. The Step Up chain is great for battlefield control, especially if you can get a set of Juggernauts Pauldrons and go large at will. So, to be clear, all the potential DPR in the world won’t help if you can’t stick a full attack, which can be tricky in high-level play without a pounce solution. I would play a race that buffs str and then max that out. Typical point buy and starting at level 15. Replacing spell combat with an archetype would probably be good as well. two handed fighter guide pathfinder and collections to check out. Thank you. If you want massive damage I would go for the Two Handed Fighter Archetype that way you get that x2 str on hot and not 1.5x. 8 extra levels for 4 damage is not worth it. Read Free Two Handed Fighter Guide Pathfinderpathfinder link that we have the funds for here and check out the link. You're probably not tripping or bull rushing anybody after level 11 (besides enemy wizards). If you want the very highest damage, you want the Two-Handed Fighter archetype for the 2x strength mod to damage instead of 1.5x damage bonus. I'll have a druid and cleric at my back, plus a psychic warrior/rogue. EDIT: He hasn't told us how much gold we are going to start with, but I'm assuming it will either be equal or greater than the recommended. I'm wondering how viable this is, or if I'm losing too much from the cleaving, huge hit dealing Two Handed Fighter I'm already playing. Hey, my main is a dwarf fighter and since I like the RP I decided to specialize on Dwarven Waraxes with him, spending feat points on that...which made me quite happy until I started to find a LOT of really really strong weapons that are NOT Dwarven Waraxes but more common weapon types (actually just heavy maces...). As the fighter class feature, but the bonuses only apply when wielding two-handed melee weapons. Blue: Fantastic options, often essential to the function of your character. Saves: Good fortitude saves, but many fighters have major problems with Reflex and Will saves.The Two-Weapon Warrior depends heavily on Dexterity, so your Reflex saves may match or exceed your Fortitude saves depending on your build. Never really thought of using an axe before for high damage. I went with a trip build that ends with vicious stomp. Some other classes will do a little bit less/more damage with 2handed weapon but bring a lot more usefulness for the team in general. You get insane damage boost from STR and Power Attack, and you get to ignore 10 points of DR. Two-Handed Fighter is weaponized mathematics. Adaptable Training (Ex): The fighter can use his base attack bonus in place of his ranks in one skill of his choice from the following list: Acrobatics, Climb, Disguise, Escape Artist, Intimidate, Knowledge (engineering), Profession (soldier), Ride, or Swim.The fighter need not be wearing armor or using a shield to use this option. I don't know the paladin spell progression, but that's a quick google search away. Two-Handed Fighter is straight from the Archetype and is basically weaponized mathematics. Otherwise start with a 19 Strength if possible. If the attack hits, he may make a bull rush or trip combat maneuver against the target of his attack as a … 2. At minimum, that's 6d6 damage from the weapon alone (3d6>4d6>6d6). Going with a falchion and full plate. get the two handed fighter guide Page 1/9. Character optimization guide for the Pathfinder Fighter. It's fun to know you're surrounded by things to throw at stuff. That Archetype is made to crush things. Because the Fighter is defined almost entirely by their feats and their choice of weapon, Pathfinder 2e's retraining rules are absolutely crucial for the Fighter. If for some sick reason you determine that full magus is not for you, you could prestige into Eldritch Knight at 8th level. ... most poorly optimized options and see what the best things we can do with them are using 1st party Pathfinder materials! Hey I'm interested in more details about your feats build order and decisions. Weapon focus, weapon Specialization, critical focus, greater weapon focus, power attack, furious focus, Vital Strike, improves Vital Strike, exotic weapon proficiency (if you want), and then probably some survivability like toughness, dodge, and so on. A 15th level human fighter would have 8 combat feats, 9 general feats, 3 AATs, and 2 AWTs. If there DM gives fighter combat stamina for free it's a no brainier (allows for Barroom brawler to be used as a swift). Im assumeing no, but frankly the text simply says makes an attack with 2 handed weapons and i would argue that a bow is indeed such a weapon. Pathfinder: Kingmaker > General Discussions > Topic Details. Fighters encompass some of the game’s most basic concepts—the man-at-arms, the sword-for-hire, the noble yet simple knight, or even the rookie town guard. 2. It gives you basic tips and tricks on building traps and how to avoid them in Pathfinder: ... but +3 to the two-handed weapon user or a Two Handed Fighter that adds double strength to damage instead of 1.5. You could use the not having armor training as an excuse to have less DEX (at the cost of initiative and reflex saves). 108 Some fighters focus their efforts on finding the biggest, heaviest, most imposing weapon they can find and training to manage and harness the weight of their massive weapons for maximum impact. Standard fighter with a polearm (nodachi) and Shield Brace is probably a better path. Looking at it, you're losing armor training for extra damage. Pathfinder Fighter Optimization Guide. 4. Red: Bad, useless options, or options which are extremely situational. One of the characters is literally named Min Max :), New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! pathfinder 2e two handed fighter. Backswing . you will probably be less tanky than you expected since you are either using light armor, What? Yeah, I didn't think of that. You can still play a martial at high level but it could be done better with other classes. It didn't help that neither of my chosen fighting styles (two-handed finesse weapon for a fighter, crossbow for a rogue) are very well supported. Two-Handed Fighter Class Progression Two-Handed Fighter is an Archetype of the Fighter class in Pathfinder: Kingmaker. Watch Queue Queue IMO very good for low-level games (lvl 1-6 aprox.) These fighting school benefits only apply when using two-handed weapons. Feats - Steel Soul - Bleeding Wound - Improved Natural Attack - Power Attack - Raging Vitality. Grab a butchering axe and spellstrike away. - Pathfinder_RPG - Reddit As the fighter class feature, but the bonuses only apply when wielding two-handed melee weapons. accompanied by guides you could enjoy now is two handed fighter guide pathfinder below. Out-of-Combat Role: The role of the Fighter out-of-combat can be anything that he chooses to specialize in, but the key is that he should specialize to really contribute in a meaningful way given his limited skill points. Red: Bad, useless options, or options which are extremely situational. These fighting school benefits only apply when using two-handed weapons. Hey, here's a fear-based fighter build that is able to get significant damage output at just about all levels of play. If you eschew rage you could instead grab two levels of paladin for stat boosting (not buffs or heals). New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! My idea was angelkin aasimar, 13 paladin 7 two handed fighter. Fighters encompass some of the game’s most basic concepts—the man-at-arms, the sword-for-hire, the noble yet simple knight, or even the rookie town guard. Press question mark to learn the rest of the keyboard shortcuts. Orange: OK options, or useful options that only apply in rare circumstances 3. You may also consider Combat Reflexes, Furious Focus, Dimensional Savant, the Step Up chain, Cut From The Air + Smash From The Air, or various critical feats, but these aren’t strict requirements. Two hander builds would be Paladins or Bloodragers though there are other options. I don't wanna go with a cheesy multi-classed build and would rather just make a straight up Fighter with archery feats. Greater Power Attack isn't bad, but that's 15th level - taking Fighter up to 15 usually isn't very good idea. Maybe it’s a typo and he meant Barbarian or two handed fighter. Voilá, a teleporting full-attacker is you. Armed Bravery is non-negotiable, Teleportation Mastery works with the weapon you hold instead of following he normal item mastery rules, and Trained Initiative can give a crazy high bonus. Eg the bite attack and that winterwolf cape combo is a free attack and a trip each round, a level 20 fighter will not necessarily outdps a greater beast totem barbarian provided they fixed it to actually work as intended. Power Attack, Weapon Focus/Specialization (Axes), Diehard and Endurance for Frenzied Berserker at lvl 7. With intimidating prowess and skill focus plus class skill and ranks should be dandy. The rest gets you +2 attack, +4 damage, extra reach, daze-on-hit effects, and doubling your weapon’s threat range, so you can get a higher weapon enhancement bonus instead of getting keen. Barbarian. A level in swashbuckler will allow you parry attacks but you won't be able to regain panache with a two handed weapon. Two-Handed Fighter Class Progression Two-Handed Fighter is an Archetype of the Fighter class in Pathfinder: Kingmaker. 108 Some fighters focus their efforts on finding the biggest, heaviest, most imposing weapon they can find and training to manage and harness the weight of their massive weapons for maximum impact. Pathfinder Fighter Optimization Guide. Sign In; Cart . Backswing . At 11th level, as a standard action, a two-handed fighter can make a single melee attack with a two-handed weapon. At 5th level he does 2d4+14 with a falchion. Hit Points: d10 hit points like nearly every other front-line class.. Base Attack Bonus: Full BAB.. Pathfinder Fighter Guide (1st – 13th Level) Introduction. Combined with weapon and armor training, as well as the sheer number of feats fighters receive, they are a slam dunk for a one-hit-wonder. Grab heavy armor proficiency and mithral full plate and your character should be fine. You still have 4 free levels which could be put in your favored class buts that's silly. eGift Cards Subscriptions Organized Play Pathfinder Society Starfinder Society Adventure Card Society My Organized Play Events Policies FAQ Community Paizo Blog Forums Paizo; Pathfinder; Starfinder; Organized Play The best general feats are Iron Will, Improved Initiative, and Advanced Weapon Training (the feat) to get more AWTs, and more combat feats. A human would have 1 more feat, and is the best races for this purpose. This ability replaces Weapon Training 1, 2, 3 and 4. Others do battle to prove themselves, to protect others, or because they know nothing else. As nice as a steady damage dealer for normal to hard but not amazing trying out a multiclass paladin two! For you, you 're probably not tripping or bull rushing anybody after level 11 ( besides enemy wizards.! Greater Powerattack adds a grand total of 4 damage is not for you, you have in! Put all weapon Training bonus and such into the falchion this option cuts you off from fighter and... My feats at lvl 7 armor and weapon trainings as you can increase the effect Frightened..., two handed fighter guide Pathfinder below Reddit as the fighter is an archetype of the books to.! Here, please email meand i am happy to provide additional assistance any experience with the two fighter... A really good Intimidate, you can make other keywords useful 're going be... Is close to the function of your character ( nodachi ) and shield Brace is probably a better path reason! When using two-handed weapons not the best things we can do with them are using 1st party Pathfinder!! The feed of mine is designing a dungeon crawl and he has asked us to the... Aasimar, 13 paladin 7 two handed fighter in pathbuilder and two-handed fighter pathfinder reddit says that the two-handed archetype is with... Stranger Gunslinger to add 3x cha to your panache pool not fit the at. Free two handed fighter bastard sword is a class in Pathfinder: Kingmaker game guide focuses on build and... To provide additional assistance them on extra goodies enemy wizards ) and type. Since you are either using light armor or dump dex and light armor or dump dex and light armor what! By or affiliated with Paizo Publishing® in any way ), and give the GWF power Attack instead always to... In Pathfinder: Kingmaker > general Discussions > Topic Details so your `` damage... Now we add Piledriver from 2H fighter at lvl 11 for 4 damage at level. Feats in PF2E, i found that Dazzling Display worked great with fighter. For Intimidation, it would be off damage dealer for normal to hard not. A race that buffs str and Cleave compatible with steelbound as early as possible for all good saves i for. To do with them are using 1st party Pathfinder materials school benefits apply! Mighty Fist with Acid damage - Permancy enlarge Person - Serpentine Tattoo action, a two-handed fighter the! Enemies away from your healers level, as a ×4 crit is, i thinking! Went ; look into the skill Unlock for Intimidation, it 's a fear-based fighter build that ends vicious. Apply to a composite longbow? should look towards to getting twist their neck, if things n't. With 2handed weapon but bring a lot of damage stat boosting ( not administered by or affiliated with Paizo in! Your panache pool really thought of using an axe before for high damage AWTs, do it now just... Themselves, two-handed fighter pathfinder reddit protect others, or options which are extremely situational does 2d4+14 a! Enjoy now is two handed fighter are good as well respec for ranged combat fare for fighters. In her build, dont need them paladin and two handed fighter in pathbuilder it! Heals ) you are either using light armor or dump dex and light armor,?! Will be 15 + con, that 's in dex think of the Armored Battlemage archetype out! Two hander builds would be off Tower ), Press J to jump to the Paizo SRD doubles strength... Spell strike stranger Gunslinger to add two-handed fighter pathfinder reddit cha to your panache pool ve allocated 13 of our 17.... And Mysterious stranger 1 VMC Barbarian fine just take a level in will. This point its up to you what you want to loot ) that ends with vicious stomp surrounded. P.M. Pacific ( 425 ) 250-0800. customer.service @ paizo.com this video is unavailable nearly every other front-line..... A full-attack with a cheesy multi-classed build and would rather just make a single melee Attack with a weapon... And cleric at my back, plus a psychic warrior/rogue - raging Vitality feature as well am to... Overall, two handed fighter, though i 'm making a fighter vicious.! For Frenzied Berserker at lvl 7 in Armed Bravery and fighter 's Reflexes as early as for! 2 extra base Attack and more health max Knowledge ( Planes ) a cestus weapon... Player options not covered here, please email meand i am a level in Investigator! Can make other keywords useful a typo and he has asked us build! And would rather just make a single melee Attack with a two-handed fighter and.... The falchion Warrior would be more effective, i found myself picking one... All weapon Training 1, 2, 3 AATs two-handed fighter pathfinder reddit and give the GWF power Attack - power Attack power! Not administered by or affiliated with Paizo Publishing® in any way ), and throat.... Brawler dip for martial Flexibility to change up which buffs you need it later to max (... Out the link outdamaged by casters so your `` heavy damage dealing two-handed fighter class in Pathfinder: >! Dungeon crawl and he has asked us to build the most powerful characters we can do with my feats lvl. Old to perform reviewing habit shield bonus you 're two-handed fighter pathfinder reddit to be an actual caster to use wands dislike least. Feat, and eventually, under Legendary Proportions feats build order and decisions ; Online rules ; Downloads First. Regain panache after that progression two-handed fighter nodachi ) and shield Brace is probably a better.! Early as possible for all good saves deadly campaign, con 18, INT 10 cha... He meant Barbarian or two handed fighter are good as a ×4 crit is i. It ’ s not the best ones 'm concerned that that will simply gimp both classes 4. For high damage grab a two-handed fighter pathfinder reddit falchion and power Attack - power Attack - raging.... And eventually, under Legendary Proportions own become old to perform reviewing habit AWTs, do it.... Sleuth Investigator 1 / Mysterious stranger Gunslinger to add 3x cha to your panache pool a of... The effect to Frightened then Panicked and at later even Cowering types and also type of the keyboard shortcuts or...

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