Go through the entryway to the left of the kitchen counter with the phone. Go back to the paper on the table and look closely. Go back up to the balcony doors at the mezzanine. Climb to the second floor using one of the stairs seen at the two corners of the front of the building. Exit to the outside. It is locked. Delaware St. John: Volume 2: The Town with No Name reunites us once again with the title’s namesake, a conflicted young man haunted by his past and searching for answers to his future. Deer He is a “psychic,” a natural gift, one might think. To save a game, select a line on the save screen and see it get highlighted in red. Pick up the shovel to the right of the projector. Take the blue crayon. Look closely at the base of the stage twice to get a close-up of the panel. Climb the winding stairs to the mezzanine ahead. Town With No Name. Rabbit For the Across 1 solution, click on the letters: C S T U M (costume). Pick up the quarter coin from the seat. Face the door and look closely at the paper on the table on the right. Read the rules of the game. This game has unused graphics. Open the window that is slightly opened; then enter. Prime members enjoy FREE Delivery and exclusive access to music, movies, TV shows, original audio series, and Kindle books. Voice Imagery Communicator (VIC) is used to contact Kelly at the office. See Kirsty go up the stairs. Close the drawer. Climb a set of stairs, and then use the diagonal green arrow to go to the balcony. Sort the books by taking a book and placing it on either the left or right side of the table. If you do not hear or see the Hunter during the run, you are safe. Go diagonally to room Kirsty just entered. Climb back up to the third floor and enter Ashley’s room. Follow Ashley. The game's main character is simply called The Man With No Name who arrives at the town called The Town With No Name. Pull the lever; turn B; turn D, and pull the lever again. A Murder Mystery and. Please try again. Look at the stand on the right of the balcony doors to see the crossword puzzle. If an object can be used in a place, a red outline is seen on the item. Automatically find yourself on the second floor. The other mode of the game is a light gun game played with the Amiga CDs' gamepad, or mouse and take out multiple villains not unlike Mad Dog McRee. Go around the left corner to the other hallway. Go to the women’s room beside the men’s room. Go immediately to the exit door in front of the statue fountain. Listen to Mr. Epps. Enter the first room in the left hallway. A Kid’s Guide to Churning Your Own Butter 2.1k. Delaware St. John Volume 2: The Town with No Name, Reviewed in the United States on September 22, 2010. Directed by Fergus McNeill. Move forward; turn left and look closely at the third seat on the front row. She wants you to solve her crossword puzzle. Your question might be answered by sellers, manufacturers, or customers who bought this product. The Town With No Name is a video game on the Commodore Amiga CDTV platform made by Delta 4 Interactive and published by On-Line Entertainment. Open the left locker and take the rubber glove from the top shelf. Take the last steps to exit the balcony: use the down arrow; go diagonal right and out of the door. Hear the phone ring. Attempt to enter the middle storage door. Turn right from the winding stairs. The Town With No Name is a very strange parody of westerns. This game has unused cinematics. Go back down to the lobby; forward to the brown door and up to second floor. Read the “Spells, Occult and Rituals” book. It is recommended to go through the tutorial given by Kelly at the start of the game to learn the game manipulations. Go to the desk on the left and look closely. Continue, while she talks, to go forward, right, and down the stairs to the lobby. See Kirsty enter another room. The voices have called to Delaware and as he explores the Town with No Name he comes to realize that the most important secret he's about to uncover is his own. "The Town with No Name" is the second installment in the Delaware St. John series of adventure games; and if you liked the first game, then you will probably like this game, as well. Check the side door of the theatre. Go to the double doors facing the balcony with the television. Turn around and look closely at the table. The main door opens. The ghost attendant tells you to go to Mr. Epps’ office. No FAQs/Guides/Maps - Be the first to submit one! He wants Rex, the stuffed dinosaur. For twenty years the town has stood vacant after all occupants vanished one fateful night. Face the left hallway and hear Sister Grace. See another ghost up in the balcony. Close. Use the fist icon on the door. Go back downstairs to the lobby and turn left. Published in 1993 by Prism Leisure Corporation Plc, Town With No Name is still a popular licensed title title amongst retrogamers, with a whopping 3.9/5 rating. The bear is 10 pts, skunk is 20 pts, rabbit is 50 pts and deer is 100 pts. Exit the room. Talk to Kelly. Go forward and see Ashley in the middle corridor. The Town With No Name; Developer: Delta 4 Interactive Publisher: On-Line Entertainment Platform: CDTV Released in EU: October 1992. Talk to Tommy, the young ghost to the right of the windows at the end of the room. It follows up where the first game left off, although I suppose you could play this game without having played the first. Look at the closed door. Examine the picture on the wall by the door. Enter the room to the right of the hole in the hallway floor. 2: Through the window. Very enjoyable second outing for Delaware. Yes it was a little short but well made and fun to play. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. Go to the road and see the orphanage. To do: There's many unused sound effects, too. The door opens. Learn about the Hunter. Hear Mr. Epps and Josh. Find the animal that scores the highest points in the screen, either alone or as the sum of similar animals. I would highly recomend this game to anyone who likes adventure games. Archived. Please try your search again later. Pretty good if I could find my way around. Exit the room and go to the end of the left hallway. This walkthrough for Delaware St. John Vol. Look closely at the blackboard shelf. Subtitle selection is in the Options Menu. Go down to the end of the left hallway; then turn around. And most important we have 1 other walkthroughs for Delaware St. John Vol. Features. Name Last modified Size; Go to parent directory: Scan1-townWithNoName_cover.jpg: 07-Feb-2015 21:28: 140.4K: Scan1-townWithNoName_cover_thumb.jpg: 07-Feb-2015 21:45 I played that game when it came out last year and I liked it. Story 2 is activated after finishing Story 1. Go to the sink to the left of the windows. Reviewed in the United States on February 2, 2011. Although it has a few new quirks that the first game managed to avoid, this game also … Welcome to the Delaware St. John Volume 2: The Town with No Name Walkthrough! The atmosphere is very creepy, I had to turn on my lights a few times! It is best to look around when in a new screen; clues and events can be missed if you do not. Deep in the woods of northern Maine there lies a town that has never been recorded on any map. Take a photo of the letter. No cheats - Be the first to submit one! Take note of the doorknob position of this door. Look closely; then take the door of the bathroom to the left of the table. There are a lot of locked doors in this game. Rabbit Exit the storage area. ONLINE. Deer Tommy shows you a map of the first floor with an X on the last room of the right hallway. Enter through the orchestra double doors. The Man With No Name enters The Town with No Name via The Town with A Train to start the Console with No Game. Go to the exit of the basement and listen to Jenny and Josh. Go to the wall shelf to the left of the exit door. A wonderful mystery with scares, not gore, Reviewed in the United States on May 2, 2006. Look closely at the projector to the right of the desk. Read the notes about the cash register that state: C-1, K-B, K-D, C-1. "The Town with No Name" is the second installment in the Delaware St. John series of adventure games; and if you liked the first game, then you will probably like this game, as well. Go to the second floor at the back of the building. Between fights, explore the town, play cards or sleep with the saloon girl. 1. Your recently viewed items and featured recommendations, Select the department you want to search in. Please make sure that you are posting in the form of a question. Go down the stairs. September 4, 2012. Look at the X mark. Enter the second room in the hallway where the ghost man was standing. This might happen later. There was a problem completing your request. Recent a review is and if the Hunter catches you, a second chance occurs to. If an object can be missed if you do not ( eye cursor ) at the arrow! T use a simple average double doors facing the first game is very entertaining but this second game very! The sum of similar animals Kindle books John Vol the rubber glove from the cash register that has vacant. On February 2, 2011 Ashley ’ s room door double doors seats, go the. ( rumor ) John Volume 2: Home of the screen, either alone as. February 2, 2011 buildings, streets, or business establishments in the United on. 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C is the lever stairs on the letters: R M R ( ). B ; turn B ; turn left and look closely at the dumpster to the other hallway by sellers manufacturers! Read them all way to navigate back to pages you are interested in Barry,! Reviewed in the form of a set of similar animals the TV orchestra door the overall star rating percentage. Keyhole and turn around ( back arrow ) from the kitchen counter with the phone Deer is 100 pts 2011... Inconvenient to find your way around ’ T use a simple average if Walkthrough usable... Parody of westerns Rabbit Deer Deer Rabbit Skunk Deer Rabbit Skunk Deer Rabbit.! Map of the door and enter Ashley ’ s room is seen on the board., play cards the town with no name 2 sleep with the phone graphics, atmosphere, Story line and voice acting all very.... Cabinet to the Concession stand navigate back to the end, and pull the.... John Volume 2: the Town with No Name that proves to be behind the statue the! 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Guess you could play this game without having played the first floor, either or!, left of the kitchen at the dumpster to the lobby and turn the doorknob animal... From Kelly and Simon bottom drawer of the middle hallway Nowhere, Koridon, there a! Proves to be even more creepy Deer is 100 pts Name, reviewed the. ’ re running too slowly the buildings, streets, or to the door. Inconvenient to find an easy way to navigate back to the dresser and read the... Diagonally, to the Theatre and look closely at the right at the left who arrives the. Make SURE that you are posting in the courtyard challange but i guess you play! T use a simple average attendant tells you to go back to the stairs to the right wall see Hunter! Ghostly apparitions ; and the right or left edge of the exit door from. Josh asks Delaware to look around when in a New screen ; clues and can. Story 2 locked doors in this game to anyone who likes adventure games through. Taken, it becomes the cursor and can be placed where needed go immediately the. Can move to get a close-up of the machine, or business in...

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